{"id":4051,"date":"2023-08-24T15:11:40","date_gmt":"2023-08-24T13:11:40","guid":{"rendered":"https:\/\/www.maibornwolff.de\/en\/?post_type=reference&p=4051"},"modified":"2024-06-11T13:31:00","modified_gmt":"2024-06-11T11:31:00","slug":"virtual-reality-makes-design-of-vehicles-a-tangible-experience","status":"publish","type":"reference","link":"https:\/\/www.maibornwolff.de\/en\/reference\/virtual-reality-makes-design-of-vehicles-a-tangible-experience\/","title":{"rendered":"Virtual reality makes design of vehicles a tangible experience"},"content":{"rendered":"
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Virtual reality makes design of vehicles a tangible experience<\/h1>

BMW Group<\/p>

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Uniform platform for AR, VR and 3D real-time use cases<\/p>\n\n\n\n

From planning to production<\/h2>\n<\/div>\n\n\n\n

The BMW Group is developing a uniform platform for AR, VR and 3D real-time use cases based on the Unreal Engine in order to make the entire vehicle design process a virtual experience and to visualise it. From planning to production. Engineers and designers can experience the vehicle at an early stage just as customers will later.<\/p>\n\n\n\n

It is also possible to collaborate on the virtual model regardless of location, which saves having to build hardware prototypes. Networked functions in new vehicle types can be displayed in the context of the vehicle, such as light and sound in connection with climate or seat settings.<\/p>\n\n\n

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Robert Vasenda,
Head of Mobile at MaibornWolff<\/h5>\n\n\n\n